More Blocks (V3 experimental)
Welcome to the Custom Block Generator!
Would you like a walkthrough?
This button is used to add new blocks, all block customisation is done here.
After making a block, it will be shown in a list here.
You can select a block by clicking on it.
Clicking on this export button, will show you the command needed to add the selected block to the game.
If you ever want to edit an existing block in the generator, select a block then press this edit button.
Finally you can remove a selected block by pressing this button.
Remember not to clear your browser cache or you will lose your blocks list.
Custom Block List:
Block Name:
Are you sure you wish to proceed?
This cannot be undone.
Stage 1: Design * = required
Texture *
Preview:
Show hat layer in preview:
If the texture looks white or weird with the hat - try hide the hat preview as it sometimes looks weird!
Other Design Options
- Directional?
- Glowing?
- Traits that may affect the design (such as it giving off light) can be done on the next page.
Stage 2: Real Block & Traits * = required
Real Block *
Real Block NBT
'Real Block' is a term that I made up, it is the block in the vanilla game that resembles your new block the most. For example if my custom block was an ore I might choose a diamond ore for my 'Real Block'.
Don't worry! The only things that are influenced by this are:
1)The time it takes to mine the block
2)The tools that speed up the mining process
3)The particles
4)Any traits.
So the Real Block simply gives an idea of what type of block it is. It DOESN'T effect:
1)The drops
2)Whether a tool is required for the drop
3)What level of tool is needed to mine it
4)XP drops
5)Everything else(Those were ones that may be confused).
Everything not in the first list can be customised as usual.
Traits
These are special uses. All traits your block has are inherited from the real block. So if you want an inventory for example, choose a barrel. Here is a list of examples of traits you might want to consider:
These will be moved into their own options in future options but for now this is how to have these traits in your block.
• Explosive (TNT)
• Provides Power (Redstone Block)
• Bouncy (Slime Block)
• Spawns Things (Spawner, Infested Block)
• Plays Music (Juke Box, Noteblock)
• Unbreakable (Bedrock, Barrier)
• Instant Break (Slime Block, TNT..)
• Runs Commands (Command Block, Repeating Command Block..)
• Emits Light (Sea Lantern, Glowstone..)
• Container (Barrel, Hopper..)
• Recipes (Crafting Table, Furnace..)
• Has Gravity (Sand, Gravel..)
etc...
Stage 3: Drops * = required
Drops Itself?
- Item Count *
- Custom Block *
- Item ID *
- Item NBT
Tools Required For Drop?
XP Dropped?
Type: Permanent Block Block Save
Command: